Difference between revisions of "Ringleader (Two-Handed Mace)"
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Ringleader (Two-Handed Mace)
Tier Data does not exist.
Damage
Protection
Resistances
Miscellaneous
(→Skills) |
Lucid Tavi (talk | contribs) (→Skills: Added Mighty Kick, Unbalance and No Time to Linger. Reorganised skill order to match in-game inspected page) |
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==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/row|Unstoppable Force}} | {{SkillTable/row|Unstoppable Force}} | ||
{{SkillTable/row| | {{SkillTable/row|Skull Crusher}} | ||
{{SkillTable/row|Striker Stance}} | {{SkillTable/row|Striker Stance}} | ||
{{SkillTable/row| | {{SkillTable/row|Mighty Kick}} | ||
{{SkillTable/row|Unbalance}} | |||
{{SkillTable/row|No Time to Linger}} | |||
{{SkillTable/end}} | {{SkillTable/end}} | ||
Revision as of 02:42, 15 December 2023
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Ringleader (Two-Handed Mace)
Tier Data does not exist.

Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Miscellaneous
Faction:
Size:
XP:
Show more
Data does not exist.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
Unbalance | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns. The effect stacks up to 3 times. |
No Time to Linger | Passive | Grants strikes and shots against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance. Using "Sudden Lunge" against targets with these effects grants the strike +25% Weapon Damage and doesn't take a turn. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.8.2.3
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