Difference between revisions of "Ringleader (Two-Handed Mace)"
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
Lucid Tavi (talk | contribs) (→Skills: Added Mighty Kick, Unbalance and No Time to Linger. Reorganised skill order to match in-game inspected page) |
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==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/row|Unstoppable Force}} | {{SkillTable/row|Unstoppable Force}} | ||
{{SkillTable/row| | {{SkillTable/row|Skull Crusher}} | ||
{{SkillTable/row|Striker Stance}} | {{SkillTable/row|Striker Stance}} | ||
{{SkillTable/row| | {{SkillTable/row|Mighty Kick}} | ||
{{SkillTable/row|Unbalance}} | |||
{{SkillTable/row|No Time to Linger}} | |||
{{SkillTable/end}} | {{SkillTable/end}} | ||
Latest revision as of 02:42, 15 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Ringleader
Level 20 Human
Health: 135
Energy: 80
Damage
34 Crushing
Protection
Head 10
Body 12
Arms 8
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 45%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 45%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 25%
Attributes
STR: 20
AGL: 18
PRC: 10
VIT: 14
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Weapon Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 18 Cooldown: 12 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +30% Bodypart Damage. If affected by "Mighty Swing", grants the strike +75% Stagger Chance and +75% Immobilization Chance. |
Striker Stance | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Striker Stance" for 12 turns: +5% Crit Chance +15% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy. |
Mighty Kick | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 5 | Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection). Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns. The effect stacks up to 2 times. |
Unbalance | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 3 turns. The effect stacks up to 3 times. |
No Time to Linger | Passive | Grants melee strikes against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +10% Accuracy and +10% Crit Chance. Using "Sudden Lunge" against targets affected with these effects grants the strike+25% Weapon Damage and doesn't take a turn. |
Possible Loot
Weapons
See also