Difference between revisions of "Rogue Knight (Sword)"
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Rogue Knight (Sword)
Tier Data does not exist.
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>Pumasky2 m (Pumasky2 moved page Ringleader Boss (Sword) to Rogue Knight (Sword)) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Only two things can turn a knight into a brigand: boredom and poverty.}} | {{Quote|Only two things can turn a knight into a brigand: boredom and poverty.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Onrush}} | |||
{{SkillTable/row|Raise Shield}} | |||
{{SkillTable/row|Shield Bash}} | |||
{{SkillTable/row|Hold the Line!}} | |||
{{SkillTable/row|Brace for Impact!}} | |||
{{SkillTable/row|Against the Odds}} | |||
{{SkillTable/row|Honed Edge}} | |||
{{SkillTable/row|Moment of Retribution}} | |||
{{SkillTable/row|Embodiment of Resilience}} | |||
{{SkillTable/row|Setup}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
*(100%) Tier 3-4 [[Swords|Sword]] | |||
*(95%) Tier 3-4 [[Shields|Shield]] or (5%) [[Raven Heater Shield|Crow Heater Shield]] | |||
Jewelry | |||
*(10%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumable | |||
*(10%) [[Smoked Ham]], [[Brynn Vermouth]], [[Mannshire Fortified]], [[Brandy]], [[Healing Salve]] or [[Antitoxin]] | |||
Books | |||
*(5%) [[Shields Treatise II]], [[Swords Treatise II]] or [[Armored Combat Treatise III]] | |||
Bags | |||
*(33%) [[Purse]] (60 - 120g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 19:26, 28 December 2024
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Rogue Knight (Sword)
Tier Data does not exist.

Health:
Energy:
Damage
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
Show moreShow less
Data does not exist.
“ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Hold the Line! | Maneuver Type: No Target Range: 1 Energy: 12 Cooldown: 12 | Activates "Hold the Line!" for 7 turns: -4% Damage Taken +4% Block Power Recovery +7% Counter Chance +10% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn. Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants an extra stack of the effect upon activation. |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Against the Odds | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance +50% Crit Avoidance While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy. The first strike received on the same turn as using the skill will deal no damage. |
Honed Edge | Passive | Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
Moment of Retribution | Passive | Using the ability tree's skills grants +5% Weapon Damage and +4% Counter Chance for 5 turns. The effect stack up to 3 times. Damaging counters replenish +5% Max Block Power. |
Embodiment of Resilience | Passive | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
Setup | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
Possible Loot
Weapons
- (100%) Tier 3-4 Sword
- (95%) Tier 3-4 Shield or (5%) Crow Heater Shield
Jewelry
Consumable
- (10%) Smoked Ham, Brynn Vermouth, Mannshire Fortified, Brandy, Healing Salve or Antitoxin
Books
Bags
- (33%) Purse (60 - 120g)
See also
Page last edited during patch: 0.9.1.0
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