Difference between revisions of "Harpy"
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Harpy
Level 12 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>Eriktion |
Mindwitness (talk | contribs) (Added possible loot) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.}} | {{Quote|Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=5}} | ||
{{SkillTable/row|Rapid Flight}} | |||
{{SkillTable/row|Peck}} | |||
{{SkillTable/row|Baleful Scream (harpy)}} | |||
{{SkillTable/row|Unbearable Stench}} | |||
{{SkillTable/row|Elusive Predators}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
[[Skinning]]: | |||
* [[Harpy Feathers]] | |||
* [[Harpy Stomach]] (if [[Huntmaster]] is unlocked) | |||
==Interesting Facts== | |||
* The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird. | |||
==Gallery== | |||
<gallery mode="nolines"> | |||
File:HarpyConcept.png|thumb|Harpy concept-art | |||
File:HarpyConcept2.png|thumb|Harpy first iteration | |||
</gallery> | |||
== See also == | |||
* [[Enemies#Hostile_Animals|Hostile Animals]] | |||
* [[Enemies#Animals|Animals]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 00:27, 28 July 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Harpy
Level 12 Beast
Health: 100
Energy: 160
Damage
26 Rending
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 25%
Slashing 25%
Piercing 40%
Crushing 25%
Rending 25%
Nature 35%
Fire 85%
Frost 85%
Shock 35%
Poison 85%
Caustic 35%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 0%
Bleed Res. 33%
Pain Res. 0%
Block Power 0
Control Res. 100%
Fortitude 0%
Control Res. 100%
Fortitude 0%
Dodge Chance 65%
Move Res. 75%
Move Res. 75%
Offensive stats
Crit Chance 20%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 25%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%
Fumble Chance 25%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%
Attributes
STR: 5
AGL: 5
PRC: 5
VIT: 5
WIL: 2
Miscellaneous
Faction: carnivore
Size: medium
XP: 120
Show moreShow less
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
“ | Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rapid Flight | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 20 | Rushes towards a targeted tile, receiving +25% Dodge Chance for 2 turns. This skill doesn't go on cooldown if the harpy's wings aren't injured. |
Peck | Attack Type: Target Object Range: 1 Energy: 6 Cooldown: 10 | Performs an attack with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance. If this attack hits the head and deals at least 4% of the target Max Health as damage, applies the target with Blindness for 2 turns. |
Baleful Scream (harpy) | Maneuver Type: Target Object Range: 6 Energy: 13 Cooldown: 9 | Lets out a scream, dealing 7 Psionic Damage to its target. Has 75% chance to Daze its target for 2 turns or to Stagger for 4 turns. |
Unbearable Stench | Passive | Has 33% chance to provoke Coughing in all adjacent enemies. This effect from multiple harpies doesn't stack. |
Elusive Predators | Passive | Grants +50% Dodge Chance and 25% Counter Chance. Allows to escape from the battlefield 2 turns after beginning to Retreat. |
Possible Loot
- Harpy Feathers
- Harpy Stomach (if Huntmaster is unlocked)
Interesting Facts
- The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird.
Gallery
See also