Skeleton Defender

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Skeleton Defender
Level 8 Undead
Skeleton Defender
Health: 80
Energy: 60

Damage
16 Crushing
4 Unholy

Protection
Head 4
Body 7
Arms 2
Legs 2

Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 35%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Block Power 15
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 5%

Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Undead
Size: medium
XP: 80

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Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.

Skills

SkillBasic StatsDescription
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Hold the Line!
Hold the Line!
Maneuver
Type:
No Target
Range:
1
Energy:
10
Cooldown:
9
Activates "Hold the Line!" for 12 turns:

-7.5% Damage Taken
+10% Block Power Recovery
+10% Counter Chance
+20% Move Resistance
+20% Control Resistance

Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn.

Each received strike prolongs the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Embodiment of Resilience
Embodiment of Resilience
Passive
Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn.

Partially blocked strikes grant -5% Damage Taken for 5 turns.

The effect stacks up to 4 times.

See also