Skeleton Kingsguard (Two-Handed Axe)
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Skeleton Kingsguard
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Kingsguard
Level 20 Undead

Health: 215
Energy: 100
Damage
36 Piercing
14 Unholy
Protection
Head 12
Body 20
Arms 16
Legs 16
Resistances
Physical 55%
Nature 35%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 15%
Bleed Res. 200%
Control Res. 66%
Bleed Res. 200%
Control Res. 66%
Block Power 30
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%
Offensive stats
Crit Chance 35%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 75%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Bleed Chance 75%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Attributes
STR
AGL
PRC
VIT
WIL
26
18
14
12
6
Miscellaneous
Faction:
Undead
Undead
Size:
medium
medium
XP:
200
200
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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
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For other uses, see Skeleton Kingsguard. |
“ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 Modified by: Strength, Agility, Vitality - Requires two-handed axe | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. |
Against the Odds | Type: No Target Energy: 10 Cooldown: 90 | The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns: Health can no longer drop below 15% Killing an equal or more powerful enemy replenishes 20% Max Health and Energy. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 Modified by: Strength, Perception - Requires a two-handed axe | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
See also