Skeleton Kingsguard (Two-Handed Axe)

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Skeleton Kingsguard
Tier 5 Undead
Skeleton Kingsguard (Two-Handed Axe)
Health: 165
Energy: 100

Damage
33 Slashing
8 Unholy

Protection
Head 10
Body 30
Arms 24
Legs 24

Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Block Power 28
Control Res. 50%
Fortitude 30%
Dodge Chance -10%
Move Res. 40%
Crit Avoidance 55%

Offensive stats
Crit Chance 28%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance -5%
Stagger Chance 23%
Magic Power 145%
Armor Pen. 33%
Bodypart Dmg 0%

Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Modified by:
Strength, Agility, Perception, Willpower
- Requires two-handed axe
Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 50% chance causes the target's Injured body parts to start bleeding.

Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Against the Odds
Against the Odds
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Activates "Against the Odds" for 2 turns:

-50% Damage Taken
+50% Bleed Resistance
+50% Move Resistance
+50% Control Resistance
+50% Crit Avoidance

While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy.

The first strike received on the same turn as using the skill will deal no damage.
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception, Knockback Chance
- Requires a two-handed axe
Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration.

Grants the strike a 100% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.1.0