Skeleton Kingsguard (Two-Handed Axe)

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Skeleton Kingsguard
Level 20 Undead
Skeleton Kingsguard (Two-Handed Axe)
Health: 215
Energy: 100

Damage
36 Piercing
14 Unholy

Protection
Head 12
Body 20
Arms 16
Legs 16

Resistances
Physical 55%
Nature 35%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%

Defensive stats
Block Chance 15%
Bleed Res. 200%
Control Res. 66%
Block Power 30
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%

Offensive stats
Crit Chance 35%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 75%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%

Attributes
STR
AGL
PRC
VIT
WIL

26
18
14
12
6

Miscellaneous
Faction:
Undead
Size:
medium
XP:
200

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires two-handed axe
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb.

If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Reign in Blood
Reign in Blood
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires two-handed axe
Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health.

Has 75% chance to apply Bleeding to each Injured body part.

Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target.
Against the Odds
Against the Odds
Type:
No Target
Energy:
10
Cooldown:
90
The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns:

Health can no longer drop below 15%
Killing an equal or more powerful enemy replenishes 20% Max Health and Energy.
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
10
Modified by:
Strength, Perception
- Requires a two-handed axe
Delivers a strike with 100% chance to Pull the target towards the attacker.

This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit.

See also