Skeleton Kingsguard (Spear)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Skeleton Kingsguard
Level 20 Undead
Skeleton Kingsguard (Spear)
Health: 215
Energy: 100

Damage
32 Piercing
14 Unholy

Protection
Head 12
Body 22
Arms 14
Legs 14

Resistances
Physical 55%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Nature 35%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%

Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 66%
Dodge Chance 0%
Move Res. 30%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 75%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%

Attributes
STR: 26
AGL: 18
PRC: 14
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 200

Show moreShow less
A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown.
Maneuver
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
10
Moves to a targeted tile, fully replenishes Block Power, and reduces active Cooldowns for this ability tree by 3 turns for each enemy within 5 tiles.

After that grants a stack of "Maneuver" for 8 turns:

-5% Damage Taken
+5% Block Chance
+10% Block Power Recovery
+5% Crit Chance
+5% Counter Chance

Each Cooldown reduced by this Skill grants an extra stack of the effect.
Pikeman's Stance
Pikeman's Stance
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 3 turns:

+5% Weapon Damage
+10% Bleed Chance
+10% Knockback Chance
+7.5% Immobilization Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Remaining on the same tile prolongs the duration of the effect by 1 turn (up to 15 turns), while basic spear attacks decrease its number of stacks by 1.
Against the Odds
Against the Odds
Type:
No Target
Energy:
10
Cooldown:
90
The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns:

Health can no longer drop below 15%
Killing an equal or more powerful enemy replenishes 20% Max Health and Energy.
Nail Down
Nail Down
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to the legs with +10% Crit Chance.

If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance.

If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance.

Possible Loot

Weapons

Junk

See also