Skeleton Kingsguard (Spear)
Jump to navigation
Jump to search
Skeleton Kingsguard
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton Kingsguard
Level 20 Undead

Health: 215
Energy: 100
Damage
32 Piercing
14 Unholy
Protection
Head 12
Body 22
Arms 14
Legs 14
Resistances
Physical 55%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Nature 35%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 66%
Control Res. 66%
Dodge Chance 0%
Move Res. 30%
Move Res. 30%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 75%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 75%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Attributes
STR: 26
AGL: 18
PRC: 14
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 200
Show moreShow less
A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
![]() |
For other uses, see Skeleton Kingsguard. |
“ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown. |
Maneuver | Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 | Moves to a targeted tile, fully replenishes Block Power, and reduces active Cooldowns for this ability tree by 3 turns for each enemy within 5 tiles. After that grants a stack of "Maneuver" for 8 turns: -5% Damage Taken +5% Block Chance +10% Block Power Recovery +5% Crit Chance +5% Counter Chance Each Cooldown reduced by this Skill grants an extra stack of the effect. |
Pikeman's Stance | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 3 turns: +5% Weapon Damage +10% Bleed Chance +10% Knockback Chance +7.5% Immobilization Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Remaining on the same tile prolongs the duration of the effect by 1 turn (up to 15 turns), while basic spear attacks decrease its number of stacks by 1. |
Against the Odds | Type: No Target Energy: 10 Cooldown: 90 | The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for 2 turns: Health can no longer drop below 15% Killing an equal or more powerful enemy replenishes 20% Max Health and Energy. |
Nail Down | Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to the legs with +10% Crit Chance. If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance. If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance. |
Possible Loot
Weapons
Junk
See also