Skeleton Priest
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Skeleton Priest
Level 8 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Priest
Level 8 Undead
Health: 80
Energy: 80
Damage
5 Rending
5 Unholy
Protection
Head 1
Body 2
Arms 1
Legs 1
Resistances
Physical 25%
Slashing 25%
Piercing 35%
Crushing 10%
Rending 25%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Accuracy 75%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 125%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 12
PRC: 12
VIT: 10
WIL: 20
Miscellaneous
Faction: Undead
Size: medium
XP: 80
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The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.
“ | The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Blasphemous Sigil | Spell Type: Target Tile Range: 11 Energy: 13 Cooldown: 13 | Creates a Rune on the targeted tile, which persists for 9 turns. Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt. The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance. |
Possible Loot
Jewerly
See also