Skeleton Knight (Two-Handed Mace)
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Skeleton Knight
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Knight
Level 20 Undead

Health: 150
Energy: 100
Damage
28 Crushing
10 Unholy
Protection
Head 8
Body 12
Arms 6
Legs 6
Resistances
Physical 50%
Nature 35%
Slashing 50%
Piercing 60%
Crushing 30%
Rending 50%
Fire 35%
Frost 35%
Shock 20%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Control Res. 50%
Bleed Res. 200%
Control Res. 50%
Block Power 0
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%
Offensive stats
Crit Chance 20%
Accuracy 75%
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 50%
Life Leech 0%
Vision 7
Magic Power 100%
Accuracy 75%
Counter Chance 0%
Stun Chance 20%
Knockb. Chance 50%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Attributes
STR
AGL
PRC
VIT
WIL
22
18
14
12
6
Miscellaneous
Faction:
Undead
Undead
Size:
medium
medium
XP:
135
135
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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
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For other uses, see Skeleton Knight. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent targets with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill. While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown. |
Mighty Swing | Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Possible Loot
Weapons
See also