Revenant Commander
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Revenant Commander
Tier 5 Undead
Damage
Protection
Resistances
Miscellaneous
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Revenant Commander
Tier 5 Undead

Health: 180
Energy: 160
Damage
33 Slashing
13 Unholy
Protection
Head 6
Body 30
Arms 26
Legs 26
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 133%
Arcane 33%
Sacred -17%
Psionic 33%
Miscellaneous
Faction: Undead
Size: medium
XP: 400
Show more
After their death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for the future to come?..
“ | After their death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for the future to come?.. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Activates "Parry" for 3 turns: +20% Block Chance +10% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Delivers a strike to one of the target's hands with +60% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Seal of Reflection | Spell Type: Target Object Range: 6 Energy: 40 Cooldown: 40 Modified by: Bonus Range | Applies the target with "Seal of Reflection" for 8 turns: +30% Magic Resistance +25% Nature Resistance +10% Physical Resistance +50% Damage Reflection Redirects all recieved aimed spells towards a random target within 8 tiles, if there is one. |
Against the Odds | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance +50% Crit Avoidance While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy. The first strike received on the same turn as using the skill will deal no damage. |
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Death Touch | Spell Type: Target Object Range: 6 Energy: 26 Cooldown: 13 | Deals 13 Unholy Damage. Replenishes Health to all Undead within Vision for 66% of the damage dealt by the spell. |
Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword hits against the same target grant +8% Stagger Chance and +4% Counter Chance for 5 turns. Each received strike grants +4% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
- (100%) Tier 3-5 Two-Handed Sword
Jewelry
Treatise
- (15%) Magic Treatise III
- (15%) Two-Handed Sword Treatise III
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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