Skeleton Knight (Two-Handed Axe)

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Disambig.png For other uses, see Skeleton Knight.

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Skeleton Knight
Level 12 Undead
Skeleton Knight (Two-Handed Axe)
Health: 140
Energy: 60

Damage
45 Slashing
4 Unholy

Resistances
Physical 45%
Nature 35%
Slashing 65%
Piercing 85%
Crushing 5%
Rending 45%
Fire 35%
Frost 35%
Shock 20%
Poison 200%
Caustic 35%
Sacred -50%
Psionic -15%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Control Res. 50%
Protection 6
Block Power 0
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%

Offensive stats
Crit Chance 6%
Accuracy 75%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1.33
Bleed Chance 16%
Fumble Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%

Attributes
STR
AGL
PRC
VIT
WIL

15
7
8
15
6

Miscellaneous
Faction:
Undead
Size:
Medium
XP:
135

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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to a random Body Part affected by a minor or medium Injury. If the target isn't injured, the strike a random limb.

If the strike worsens an Injury or applies a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Thirst for Battle
Thirst for Battle
Type:
No Target
Energy:
20
Cooldown:
24
The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns.

For each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The power of the effect is calculated dynamically based on the amount of Health.

Killing an enemy prolongs the duration of the effect by 2 turns.
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike with +100% chance to pull the target towards the attacker.

This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit.

Possible Loot

Weapons

Junk

See also