Skeleton Knight (Two-Handed Axe)
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Skeleton Knight
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Knight
Level 20 Undead

Health: 150
Energy: 100
Damage
32 Slashing
10 Unholy
Protection
Head 4
Body 14
Arms 7
Legs 7
Resistances
Physical 45%
Nature 35%
Slashing 45%
Piercing 55%
Crushing 25%
Rending 45%
Fire 35%
Frost 35%
Shock 20%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Control Res. 50%
Bleed Res. 200%
Control Res. 50%
Block Power 0
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%
Offensive stats
Crit Chance 30%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 50%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Bleed Chance 50%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Attributes
STR
AGL
PRC
VIT
WIL
22
18
14
12
6
Miscellaneous
Faction:
Undead
Undead
Size:
medium
medium
XP:
135
135
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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
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For other uses, see Skeleton Knight. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
Possible Loot
Weapons
Junk
See also