Skeleton Knight (Two-Handed Axe)
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Skeleton Knight
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Knight
Level 20 Undead

Health: 150
Energy: 100
Damage
32 Slashing
10 Unholy
Protection
Head 4
Body 14
Arms 7
Legs 7
Resistances
Physical 50%
Slashing 50%
Piercing 60%
Crushing 35%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 25%
Poison 240%
Caustic 40%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Control Res. 50%
Dodge Chance 0%
Move Res. 20%
Move Res. 20%
Offensive stats
Crit Chance 30%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Attributes
STR: 22
AGL: 18
PRC: 14
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 135
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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
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For other uses, see Skeleton Knight. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Dismember | Type: Target Object Range: 1 Energy: 13 Cooldown: 10 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Thirst for Battle | Type: No Target Energy: 20 Cooldown: 24 | The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns. For each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The power of the effect is calculated dynamically based on the amount of Health. Killing an enemy prolongs the duration of the effect by 2 turns. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Possible Loot
Weapons
Junk
See also