Skeleton Knight (Two-Handed Sword)

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Skeleton Knight
Level 20 Undead
Skeleton Knight (Two-Handed Sword)
Health: 150
Energy: 100

Damage
30 Piercing
10 Unholy

Protection
Head 10
Body 16
Arms 5
Legs 5

Resistances
Physical 45%
Nature 35%
Slashing 45%
Piercing 55%
Crushing 25%
Rending 45%
Fire 35%
Frost 35%
Shock 20%
Poison 235%
Caustic 35%
Sacred -50%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Control Res. 50%
Block Power 0
Pain Res. 100%
Move Res. 20%
Dodge Chance 0%

Offensive stats
Crit Chance 25%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 40%
Fumble Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 30%

Attributes
STR
AGL
PRC
VIT
WIL

22
18
14
12
6

Miscellaneous
Faction:
Undead
Size:
medium
XP:
135

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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
Disambig.png For other uses, see Skeleton Knight.
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Parry
Parry
Type:
No Target
Energy:
12
Cooldown:
6
Activates the following effect for 1 turn:

+33% Block Chance
+25% Block Power
+75% Counter Chance
Fully replenishes Block Power

Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns.
Each Counterattack grants +7.5% Crit Chance for 3 turns.
Arc Cleave
Arc Cleave
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Delivers a strike with +25% Damage, +70% Stagger Chance, and +50% Bleed Chance to 5 adjacent targets.

Reduces active Cooldowns for this ability tree by 1 turn for each affected enemy and replenishes 5% Max Energy for each Staggered enemy.
Thirst for Battle
Thirst for Battle
Type:
No Target
Energy:
20
Cooldown:
24
The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill's effect for 6 turns.

For each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The power of the effect is calculated dynamically based on the amount of Health.

Killing an enemy prolongs the duration of the effect by 2 turns.

Possible Loot

Weapons

See also