Skeleton High Priest

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Skeleton High Priest
Level 12 Undead
Skeleton High Priest
Health: 110
Energy: 120

Damage
6 Rending
10 Unholy

Protection
Head 2
Body 3
Arms 1
Legs 1

Resistances
Physical 30%
Slashing 30%
Piercing 40%
Crushing 15%
Rending 30%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 85%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 150%
Armor Pen. 5%
Bodypart Dmg 0%

Attributes
STR: 10
AGL: 12
PRC: 14
VIT: 10
WIL: 24

Miscellaneous
Faction: Undead
Size: medium
XP: 120

Show moreShow less
The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.
The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.

Skills

SkillBasic StatsDescription
Desecration
Desecration
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
4
Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster.
Blasphemous Sigil
Blasphemous Sigil
Spell
Type:
Target Tile
Range:
11
Energy:
13
Cooldown:
13
Creates a Rune on the targeted tile, which persists for 9 turns.

Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt.

The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance.
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Curse of Agony
Curse of Agony
Spell
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Applies target with "Curse of Agony" for 13 turns:

+1% Pain Change
-6% Weapon Damage
-9% Magic Power
-9% Fortitude
-9% Unholy Resistance

The penalties change dynamically depending on the target's current Pain.

Possible Loot

Scrolls

See also