Skeleton High Priest
Jump to navigation
Jump to search
Skeleton High Priest
Tier 4 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton High Priest
Tier 4 Undead

Health: 95
Energy: 100
Damage
11 Rending
9 Unholy
Protection
Head 1
Body 3
Arms 1
Legs 1
Resistances
Physical 35%
Slashing 35%
Piercing 40%
Crushing 15%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance -10%
Move Res. 15%
Crit Avoidance 0%
Move Res. 15%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 15%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 15%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 67%
Fumble Chance 7%
Stagger Chance 11%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 26%
Fumble Chance 7%
Stagger Chance 11%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 26%
Attributes
STR: 11
AGL: 4
PRC: 18
VIT: 21
WIL: 11
Miscellaneous
Faction: Undead
Size: medium
XP: 80
Show moreShow less
The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later.
“ | The Order had built many crypts to grant its followers eternal peace after death. Unfortunately, this practice made things easier for the necromantic cults which raised their heads centuries later. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Desecration | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 4 | Shoots a bolt of dark energy, dealing 9 Unholy Damage with 90% Accuracy. If the spell hits the target, burns its Energy for the amount of damage dealt and replenishes the same amount of Energy to the caster. |
Blasphemous Sigil | Spell Type: Target Tile Range: 11 Energy: 13 Cooldown: 13 | Creates a Rune on the targeted tile, which persists for 9 turns. Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt. The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Curse of Agony | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's current Pain. |
Possible Loot
Jewelry
Scrolls
- (15%) Scroll
See also
Page last edited during patch: 0.9.1.0
|