Skeleton Kingsguard (Sword)

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Skeleton Kingsguard
Tier 5 Undead
Skeleton Kingsguard (Sword)
Health: 165
Energy: 100

Damage
30 Slashing
8 Unholy

Protection
Head 20
Body 24
Arms 18
Legs 18

Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 36%
Bleed Res. 200%
Pain Res. 100%
Block Power 50
Control Res. 50%
Fortitude 30%
Dodge Chance -10%
Move Res. 40%
Crit Avoidance 55%

Offensive stats
Crit Chance 25%
Counter Chance 33%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance -5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 15%

Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Manuever
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike.
Defensive Stance
Defensive Stance
Skill with name "Defensive Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Defensive Stance" does not exist.

Add it to Skill data or fix the Skill name.
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Breakthrough
Breakthrough
Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
14
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.

Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.

Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.

Possible Loot

Weapons

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18