Skeleton Kingsguard (Sword)

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Skeleton Kingsguard
Level 20 Undead
Skeleton Kingsguard (Sword)
Health: 215
Energy: 100

Damage
34 Slashing
14 Unholy

Protection
Head 14
Body 18
Arms 12
Legs 12

Resistances
Physical 55%
Nature 35%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%

Defensive stats
Block Chance 40%
Bleed Res. 200%
Control Res. 66%
Block Power 50
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%

Offensive stats
Crit Chance 30%
Accuracy 90%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 66%
Fumble Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%

Attributes
STR
AGL
PRC
VIT
WIL

26
18
14
12
6

Miscellaneous
Faction:
Undead
Size:
medium
XP:
200

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage.

If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns.

When using a light shield reduces the skill's Cooldown by 50%.
When using a heavy shield increase the skill's Energy Cost by 50%.
Defensive Stance
Defensive Stance
Type:
No Target
Range:
1
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 8 turns:

-5% Damage Taken
+5% Block Power Recovery
+5% Counter Chance
+15% Move Resistance
+10% Control Resistance

Using this ability tree's skills grants 2 stack of the effect (up to 4 stacks).

Receiving attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease the number of stacks by 1.

When using a light shield, reduces the skill's Cooldown by 50%.
Cleaving Strike
Cleaving Strike
Type:
Target Area, 3 Tiles
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent targets with +35% Bodypart Damage and +35% Bleed Chance.

Provides +10% Counter Chance for 4 turns for each enemy hit.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Breakthrough
Breakthrough
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a shield strike to three adjacent targets, spending 20% Max Block Power to deal it as 3 Crushing Damage.

Has 60% chance to Knock affected targets back.
If the strike fails to inflict Knockback, it has 80% to apply Stagger.

Replenishes 10% Block Power for each enemy that was Knocked back or Staggered.

When using a light shield, reduces the skill's Cooldown by 50%.
When using a heavy shield, increases the skill's Energy Cost by 50%.

Possible Loot

Weapons

See also