Skeleton Kingsguard (Mace)
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Skeleton Kingsguard
Level 20 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Kingsguard
Level 20 Undead

Health: 215
Energy: 100
Damage
32 Crushing
14 Unholy
Protection
Head 12
Body 16
Arms 12
Legs 12
Resistances
Physical 55%
Nature 35%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 40%
Bleed Res. 200%
Control Res. 66%
Bleed Res. 200%
Control Res. 66%
Block Power 50
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%
Offensive stats
Crit Chance 25%
Accuracy 85%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Magic Power 100%
Accuracy 85%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%
Attributes
STR
AGL
PRC
VIT
WIL
26
18
14
12
6
Miscellaneous
Faction:
Undead
Undead
Size:
medium
medium
XP:
200
200
Show moreShow less
A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
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For other uses, see Skeleton Kingsguard. |
“ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage. If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns. When using a light shield reduces the skill's Cooldown by 50%. When using a heavy shield increase the skill's Energy Cost by 50%. |
Armor Break | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze. If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun. Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns. Reduces active Cooldowns for this ability tree by 2 turns. |
Hammer and Anvil | Type: No Target Energy: 8 Cooldown: 10 | Stance skill. Activates the following effect for 6 turns: -5% Fumble Chance +25% Armor Damage +5% Daze Chance +10% Stagger Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic mace attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Breakthrough | Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a shield strike to three adjacent targets, spending 20% Max Block Power to deal it as 3 Crushing Damage. Has 60% chance to Knock affected targets back. If the strike fails to inflict Knockback, it has 80% to apply Stagger. Replenishes 10% Block Power for each enemy that was Knocked back or Staggered. When using a light shield, reduces the skill's Cooldown by 50%. When using a heavy shield, increases the skill's Energy Cost by 50%. |
Onslaught | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy. If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -10% Damage and +80% Daze Chance. If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns. |
Possible Loot
Weapons
See also