Skeleton Kingsguard (Mace)

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Skeleton Kingsguard
Level 20 Undead
Skeleton Kingsguard (Mace)
Health: 215
Energy: 100

Damage
32 Crushing
14 Unholy

Protection
Head 12
Body 16
Arms 12
Legs 12

Resistances
Physical 55%
Nature 35%
Slashing 55%
Piercing 65%
Crushing 35%
Rending 55%
Fire 35%
Frost 35%
Shock 15%
Poison 235%
Caustic 35%
Sacred -50%

Defensive stats
Block Chance 40%
Bleed Res. 200%
Control Res. 66%
Block Power 50
Pain Res. 100%
Move Res. 30%
Dodge Chance 0%

Offensive stats
Crit Chance 25%
Accuracy 85%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 0%
Vision 7
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 50%

Attributes
STR
AGL
PRC
VIT
WIL

26
18
14
12
6

Miscellaneous
Faction:
Undead
Size:
medium
XP:
200

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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
Disambig.png For other uses, see Skeleton Kingsguard.
A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage.

If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns.

When using a light shield reduces the skill's Cooldown by 50%.
When using a heavy shield increase the skill's Energy Cost by 50%.
Armor Break
Armor Break
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage.

If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze.
If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns.

Reduces active Cooldowns for this ability tree by 2 turns.
Hammer and Anvil
Hammer and Anvil
Type:
No Target
Energy:
8
Cooldown:
10
Stance skill. Activates the following effect for 6 turns:

-5% Fumble Chance
+25% Armor Damage
+5% Daze Chance
+10% Stagger Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic mace attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Breakthrough
Breakthrough
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a shield strike to three adjacent targets, spending 20% Max Block Power to deal it as 3 Crushing Damage.

Has 60% chance to Knock affected targets back.
If the strike fails to inflict Knockback, it has 80% to apply Stagger.

Replenishes 10% Block Power for each enemy that was Knocked back or Staggered.

When using a light shield, reduces the skill's Cooldown by 50%.
When using a heavy shield, increases the skill's Energy Cost by 50%.
Onslaught
Onslaught
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy.

If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -10% Damage and +80% Daze Chance.

If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns.

Possible Loot

Weapons

See also