Skeleton Kingsguard (Mace)
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Skeleton Kingsguard
Tier 5 Undead
Damage
Protection
Resistances
Miscellaneous
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Skeleton Kingsguard
Tier 5 Undead

Health: 165
Energy: 100
Damage
30 Crushing
8 Unholy
Protection
Head 16
Body 24
Arms 20
Legs 20
Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Miscellaneous
Faction: Undead
Size: medium
XP: 100
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A paragon of valor in life, a slave to a heretic mage in death... It's hard to imagine a more cruel fate for this former knight.
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For other uses, see Skeleton Kingsguard. |
“ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Hammer and Anvil | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Hammer and Anvil" for 8 turns: -3% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Breakthrough | Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 14 | Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance. Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns. Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns. |
Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns. Then delivers a strike with +60% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18
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