Skeleton Armorbreaker
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Skeleton Armorbreaker
Level 12 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Armorbreaker
Level 12 Undead

Health: 125
Energy: 80
Damage
20 Crushing
10 Unholy
Protection
Head 8
Body 12
Arms 4
Legs 4
Resistances
Physical 40%
Slashing 40%
Piercing 50%
Crushing 20%
Rending 40%
Nature 35%
Fire 35%
Frost 35%
Shock 25%
Poison 235%
Caustic 35%
Sacred -50%
Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 30
Control Res. 50%
Control Res. 50%
Dodge Chance 0%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 10%
Knockb. Chance 35%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 10%
Knockb. Chance 35%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 115
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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a shield strike, spending 20% Max Block Power to deal it as 4 Crushing Damage with 50% chance to Daze the target for 3 turns and 6% to deal Critical Damage. If this strike fails to Daze its target, grants the attacker +10% Block Power Recovery for 3 turns and applies the target with -10% Control Resistance for 3 turns. When using a light shield reduces the skill's Cooldown by 50%. When using a heavy shield increase the skill's Energy Cost by 50%. |
Defensive Stance | Type: No Target Range: 1 Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 8 turns: -5% Damage Taken +5% Block Power Recovery +5% Counter Chance +15% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stack of the effect (up to 4 stacks). Receiving attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease the number of stacks by 1. When using a light shield, reduces the skill's Cooldown by 50%. |
Armor Break | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze. If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun. Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns. Reduces active Cooldowns for this ability tree by 2 turns. |
Raise Shield | Type: No Target Range: 1 Energy: 8 Cooldown: 8 | Activates the following effect for 2 turns: +25% Move Resistance +8% Block Chance +10% Block Power Replenishes 50% Block Power Reduces Dodge Chance to zero. The bonus Block Chance scales with the equipped shield's Base Block Chance. When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance. |
Possible loot
Weapons
Armor
Junk
See also