Skeleton Armorbreaker
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Skeleton Armorbreaker
Level 12 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Skeleton Armorbreaker
Level 12 Undead
Health: 110
Energy: 75
Damage
18 Crushing
8 Unholy
Protection
Head 8
Body 12
Arms 4
Legs 4
Resistances
Physical 45%
Slashing 45%
Piercing 55%
Crushing 30%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 50%
Fortitude 0%
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 10%
Knockb. Chance 35%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 10%
Knockb. Chance 35%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%
Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 12
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 120
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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Shield Bash | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 | Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill and +25% Cooldown Duration. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Breakthrough | Attack Type: Target Area Range: 1 Energy: 16 Cooldown: 11 | Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance. Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns. Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Embodiment of Resilience | Passive | Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn. Partially blocked strikes grant -5% Damage Taken for 5 turns. The effect stacks up to 4 times. |
Dazing Strikes | Passive | Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns. This effect stacks up to 3 times. |
Possible loot
Weapons
Armor
Junk
See also