Skeleton Armorbreaker

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Skeleton Armorbreaker
Level 12 Undead
Skeleton Armorbreaker
Health: 110
Energy: 75

Damage
18 Crushing
8 Unholy

Protection
Head 8
Body 12
Arms 4
Legs 4

Resistances
Physical 45%
Slashing 45%
Piercing 55%
Crushing 30%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 10%
Knockb. Chance 35%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 10%

Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 120

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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Embodiment of Resilience
Embodiment of Resilience
Passive
Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn.

Partially blocked strikes grant -5% Damage Taken for 5 turns.

The effect stacks up to 4 times.
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns.
This effect stacks up to 3 times.

Possible loot

Weapons

Armor

Junk

See also