Difference between revisions of "Skeleton Militiaman"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 9
|Type = Undead
|Faction = Undead
|Size = Medium
|XP = 90
|Health = 100
|Energy = 40
|Protection = 5
|Damage1 = 33 |DamageType1 = Slashing
|Damage2 = 3 |DamageType2 = Unholy
|STR = 16
|AGL = 6
|VIT = 16
|PRC = 5
|WIL = 5
|Accuracy = 80
|DodgeChance = 0
|BlockChance = 15
|BlockPower = 30
|CritChance = 3
|CritEfficiency = 20
|ArmorPiercing = 25
|CounterChance = 0
|FumbleChance = 25
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|Energy Restoration = 7
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 40
|BleedResistance = 0
|BleedChance = 7
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 7
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 100
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|PsionicResistance = -15
|Description = Somewhere deep is his tarmented soul, this soldier is probably glad to be back at his post.
|#default =
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{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Somewhere deep is his tarmented soul, this soldier is probably glad to be back at his post.}}
{{Quote|Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.}}


==Skills==
==Skills==
{{Skill list|Cut Through|Raise Shield}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/end}}
 
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 20:17, 20 April 2023


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Skeleton Militiaman
Level 8 Undead
Skeleton Militiaman
Health: 80
Energy: 60

Damage
20 Slashing
4 Unholy

Protection
Head 4
Body 6
Arms 2
Legs 2

Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 35%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Block Power 15
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%

Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Undead
Size: medium
XP: 80

Show moreShow less
Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.

See also