Difference between revisions of "Skeleton Militiaman"
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Skeleton Militiaman
Level 8 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
m (→See also) |
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== See also == | |||
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 20:17, 20 April 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton Militiaman
Level 8 Undead
Health: 80
Energy: 60
Damage
20 Slashing
4 Unholy
Protection
Head 4
Body 6
Arms 2
Legs 2
Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 35%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 15
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Move Res. 10%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Undead
Size: medium
XP: 80
Show moreShow less
Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
“ | Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Cut Through | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 | Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns. Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
See also