Difference between revisions of "Brigand Banneret"
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Brigand Banneret
Level 18 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Stay Back!, Peak Performance, Precise Hits and Final Push. Reorganised skill order to match in-game inspected page) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=4}} | ||
{{SkillTable/row|Nail Down}} | |||
{{SkillTable/row|Pikeman's Stance}} | |||
{{SkillTable/row|Impaling Lunge}} | |||
{{SkillTable/row|Raise the Banner!}} | |||
{{SkillTable/row|Stay Back!}} | |||
{{SkillTable/row|Peak Performance}} | |||
{{SkillTable/row|Precise Hits}} | |||
{{SkillTable/row|Final Push}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[Lance]] | *[[Lance]] | ||
Tools | |||
*[[Lockpicks]] | |||
== See also == | == See also == |
Latest revision as of 01:42, 15 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Banneret
Level 18 Human
Health: 135
Energy: 100
Damage
26 Piercing
Protection
Head 8
Body 10
Arms 6
Legs 6
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 20%
Fortitude 0%
Control Res. 20%
Fortitude 0%
Dodge Chance 15%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Attributes
STR: 14
AGL: 15
PRC: 12
VIT: 10
WIL: 14
Miscellaneous
Faction: Brigand
Size: medium
XP: 180
Show moreShow less
Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.
“ | Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Nail Down | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance. |
Pikeman's Stance | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown. |
Raise the Banner! | Active Type: No Target Range: 6 Cooldown: 30 | Restores the fleeing Brigands' will to fight and grants all Brigands within Vision the effect of "Battle Rage" for 10-15 turns. |
Stay Back! | Passive | When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn. The effect doesn't stack. Grants spear strikes against adjacent targets +35% Knockback Chance. |
Peak Performance | Passive | Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%. |
Precise Hits | Passive | Grants spear strikes against Immobilized targets +10% Armor Penetration and +20% Bodypart Damage. |
Final Push | Passive | Grants +5% Weapon Damage, +4% Accuracy, -5% Abilities Energy Cost, and -5% Cooldowns Duration for each missing 20% of Health or 20% of Energy. |
Possible Loot
Weapons
Tools
See also