Difference between revisions of "Skeleton Halberdier"

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(→‎Skills: Added Flexible Defense, Stay Back! and One at a Time!)
 
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{{SkillTable/row|Determination}}
{{SkillTable/row|Determination}}
{{SkillTable/row|Pikeman's Stance}}
{{SkillTable/row|Pikeman's Stance}}
{{SkillTable/row|Flexible Defense}}
{{SkillTable/row|Stay Back!}}
{{SkillTable/row|One at a Time!}}
{{SkillTable/end}}
{{SkillTable/end}}



Latest revision as of 22:43, 14 December 2023


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Skeleton Halberdier
Level 12 Undead
Skeleton Halberdier
Health: 110
Energy: 75

Damage
17 Piercing
8 Unholy

Protection
Head 6
Body 8
Arms 4
Legs 4

Resistances
Physical 45%
Slashing 45%
Piercing 55%
Crushing 30%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%

Attributes
STR: 16
AGL: 18
PRC: 16
VIT: 10
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 120

Show moreShow less
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
Determination
Determination
Maneuver
Type:
No Target
Energy:
12
Cooldown:
16
During the next 2 turns delivers a free strike with +15% Weapon Damage and +50% Bleed Chance to each enemy that moves to adjacent tiles.

If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns.
Pikeman's StanceSkill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Stay Back!
Stay Back!
Passive
When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn.

The effect doesn't stack.

Grants spear strikes against adjacent targets +35% Knockback Chance.
One at a Time!
One at a Time!
Passive
Grants +10% Weapon Damage, +10% Block Power Recovery, and +5% Crit Chance when there are no adjacent enemies.

Possible Loot

Weapons

See also