Difference between revisions of "Skeleton Halberdier"
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Skeleton Halberdier
Level 12 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Flexible Defense, Stay Back! and One at a Time!) |
FistJuicer (talk | contribs) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3 [[Spears|Spear]] | ||
== See also == | == See also == |
Latest revision as of 08:26, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton Halberdier
Level 12 Undead
Health: 110
Energy: 75
Damage
17 Piercing
8 Unholy
Protection
Head 6
Body 8
Arms 4
Legs 4
Resistances
Physical 45%
Slashing 45%
Piercing 55%
Crushing 30%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 25%
Attributes
STR: 16
AGL: 18
PRC: 16
VIT: 10
WIL: 6
Miscellaneous
Faction: Undead
Size: medium
XP: 120
Show moreShow less
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
Determination | Maneuver Type: No Target Energy: 12 Cooldown: 14 | During the next 2 turns delivers a free strike with +20% Weapon Damage and +75% Bleed Chance to each enemy that moves to adjacent tiles. If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns. |
Pikeman's Stance | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Stay Back! | Passive | When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +25% Knockback Chance. |
One at a Time! | Passive | Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy. Doubles the bonuses if the adjacent tiles are empty. |
Possible Loot
Weapons
- (100%) Tier 3 Spear
See also