Difference between revisions of "Skeleton Guard"
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Skeleton Guard
Level 8 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 2 [[Spears|Spear]] | ||
== See also == | == See also == |
Latest revision as of 08:44, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton Guard
Level 8 Undead
Health: 80
Energy: 60
Damage
16 Piercing
4 Unholy
Protection
Head 3
Body 5
Arms 2
Legs 2
Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 35%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Move Res. 10%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Undead
Size: medium
XP: 80
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Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
“ | Somewhere deep in his tormented soul this soldier is probably glad to be back at his post. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
Determination | Maneuver Type: No Target Energy: 12 Cooldown: 14 | During the next 2 turns delivers a free strike with +20% Weapon Damage and +75% Bleed Chance to each enemy that moves to adjacent tiles. If the strike does damage, replenishes 5% Max Energy and applies target with -20% Move Resistance for 3 turns. |
Possible Loot
Weapons
- (100%) Tier 2 Spear
See also