Difference between revisions of "Boar"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 1
|Type = Beast
|Faction = Omnivore
|Size = Medium
|XP = 45
|Health = 150
|Energy = 100
|Protection = 0
|Damage1 = 26 |DamageType1 = Rending
|STR = 6
|AGL = 6
|VIT = 6
|PRC = 10
|WIL = 3
|Accuracy = 75
|DodgeChance = 8
|BlockChance = 0
|BlockPower = 0
|CritChance = 0
|CritEfficiency = 0
|ArmorPiercing = 15
|CounterChance = 0
|FumbleChance = 15
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 3
|Energy Restoration = 20
|Cooldowns Duration = -75
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 7
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = May be dangerous when angered.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|May be dangerous when angered.}}
{{Quote|May be dangerous when angered.}}


==Skills==
==Skills==
{{Skill_list|Ramming Charge (boar)|Dying Rage}}
{{SkillTable/head|enemy skills=2}}
{{SkillTable/row|Ramming Charge (boar)}}
{{SkillTable/row|Dying Rage}}
{{SkillTable/end}}
 
==Description==
They can only be found in the Pine and Leaf [[Biomes & Weather#Forest|Forest]] biomes.
 
Each Boar is alone, but that doesn't mean it should be taken lightly.
 
"Ramming Charge" allows him to rush long distances towards enemies also blinding or stunning their opponents.
 
Boar's fangs can cause bleeding or break bones, making them really dangerous for newbies and less armored mercenaries.
 
The boar can be attacked by other hostile, carnivorous animals.
 
==Tactics==
The best tactic against a Boar is to hide behind a tree or other obstacle that prevents him from using [[Ramming Charge (boar)|Ramming Charge]].
 
If our cover does not hide the enemy, the boar can be significantly weakened with ranged attacks.
 
==Possible Loot==
After [[Skinning]] each Boar leaves 1 [[Fatty Meat]].
 
If its skin has not been cut, 1 [[Boar Pelt]] can also be obtained.
 
== See also ==
* [[Enemies#Hostile_Animals|Hostile Animals]]
* [[Enemies#Animals|Animals]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 22:34, 21 March 2023


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Boar
Level 8 Beast
Boar
Health: 175
Energy: 150

Damage
20 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 20%
Block Power 0
Control Res. 35%
Fortitude 35%
Dodge Chance 15%
Move Res. 35%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 20%

Attributes
STR: 6
AGL: 6
PRC: 10
VIT: 6
WIL: 3

Miscellaneous
Faction: omnivore
Size: medium
XP: 40

Show moreShow less
May be dangerous when angered.
May be dangerous when angered.

Skills

SkillBasic StatsDescription
Ramming Charge (boar)
Ramming Charge (boar)
Attack / Charge
Type:
Target Object
Range:
6
Energy:
10
Cooldown:
10
Rushes towards the target from up to 6 tiles away, delivering an attack with +10% Damage, +15% Stun Chance, and 20% Knockback chance for each tile traveled.
Dying Rage
Dying Rage
Passive
Grants -50 Pain Limit, -25 Damage Taken, and +25 Damage when Health is below 40%.

Description

They can only be found in the Pine and Leaf Forest biomes.

Each Boar is alone, but that doesn't mean it should be taken lightly.

"Ramming Charge" allows him to rush long distances towards enemies also blinding or stunning their opponents.

Boar's fangs can cause bleeding or break bones, making them really dangerous for newbies and less armored mercenaries.

The boar can be attacked by other hostile, carnivorous animals.

Tactics

The best tactic against a Boar is to hide behind a tree or other obstacle that prevents him from using Ramming Charge.

If our cover does not hide the enemy, the boar can be significantly weakened with ranged attacks.

Possible Loot

After Skinning each Boar leaves 1 Fatty Meat.

If its skin has not been cut, 1 Boar Pelt can also be obtained.

See also