Brigand Banneret

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Brigand Banneret
Level 18 Human
Brigand Banneret
Health: 135
Energy: 100

Damage
26 Piercing

Protection
Head 8
Body 10
Arms 6
Legs 6

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%

Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 20%
Fortitude 0%
Dodge Chance 15%
Move Res. 15%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%

Attributes
STR: 14
AGL: 15
PRC: 12
VIT: 10
WIL: 14

Miscellaneous
Faction: Brigand
Size: medium
XP: 180

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Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.
Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
Pikeman's StanceSkill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Pikeman's Stance" does not exist.

Add it to Skill data or fix the Skill name.
Raise the Banner!
Raise the Banner!
Active
Type:
No Target
Range:
6
Cooldown:
30
Restores the fleeing Brigands' will to fight and grants all Brigands within Vision the effect of "Battle Rage" for 10-15 turns.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.

Possible Loot

Weapons

Tools

See also