Juggernaut
Revision as of 17:42, 22 October 2023 by BlazingBreacher (talk | contribs) (Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.}} ==Skills== {{SkillTable/head}} {{SkillTable/row|Face of Horror}} {{SkillTable/row|Devastating Power}} {{SkillTable/row|Herald of Ruination}} {{SkillTable/row|Bloodthirst}} {{SkillTable/row|Final Push}} {{SkillTable/end}} ==Possible...")
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Juggernaut
Tier 5 Vampire

Health: 510
Energy: 170
Damage
33 Crushing
13 Unholy
Protection
Head 3
Body 0
Arms 6
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 33%
Control Res. 66%
Fortitude 33%
Dodge Chance -33%
Move Res. 66%
Crit Avoidance 33%
Move Res. 66%
Crit Avoidance 33%
Offensive stats
Crit Chance 66%
Counter Chance 0%
Stun Chance 66%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Counter Chance 0%
Stun Chance 66%
Knockb. Chance 0%
Life Leech 13%
Vision 0
Crit Efficiency ×1.33
Bleed Chance 33%
Daze Chance 0%
Immob. Chance 66%
Energy Leech 33%
Bonus Range 13
Bleed Chance 33%
Daze Chance 0%
Immob. Chance 66%
Energy Leech 33%
Bonus Range 13
Accuracy 95%
Fumble Chance -15%
Stagger Chance 45%
Magic Power 179%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance -15%
Stagger Chance 45%
Magic Power 179%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR: 45
AGL: 4
PRC: 8
VIT: 30
WIL: 8
Miscellaneous
Faction: Vampire
Size: large
XP: 400
Show moreShow less
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.
“ | Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Face of Horror | Active Type: Target Object Range: 4 Energy: 9 Cooldown: 9 | Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance. Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns. |
Devastating Power | Attack Type: Target Tile Range: 1 Energy: 26 Cooldown: 18 | Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance. Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion. |
Herald of Ruination | Attack Type: Target Area Range: 4 Energy: 33 Cooldown: 13 | Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance. Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Final Push | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
Possible Loot
TODO
See also
Page last edited during patch: 0.8.2.3
|