Juggernaut

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Juggernaut
Level 20 Vampire
Juggernaut
Health: 429
Energy: 333

Damage
39 Rending
6 Unholy

Protection
Head 3
Body 3
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 50%
Dodge Chance -33%
Move Res. 66%

Offensive stats
Crit Chance 13%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 66%
Life Leech 9%
Vision 9
Crit Efficiency ×1.66
Bleed Chance 0%
Daze Chance 66%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Accuracy 81%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 66%
Bodypart Dmg 52%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Vampire
Size: large
XP: 500

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Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.
Fortunately, Proselytes almost never leave their catacombs - otherwise even city walls wouldn't be enough to stop the onslaught of juggernauts.

Skills

SkillBasic StatsDescription
Face of Horror
Face of Horror
Active
Type:
Target Object
Range:
4
Energy:
9
Cooldown:
9
Makes a large amount of noise and deals 9 Psionic Damage with 99% chance to Immobilize the target for 2 turns. The chance to Immobilize can be reduced by the target's Psionic Resistance.

Activates "Battle Rage" and grants the same effect to all Proselytes within Vision for 9 turns.
Devastating Power
Devastating Power
Attack
Type:
Target Tile
Range:
1
Energy:
26
Cooldown:
18
Marks a tile. Next turn delivers a strike to the marked tile with +33% Weapon Damage, +33% Bodypart Damage, and +66% Stun Chance.

Doubles the bonuses if the strike is delivered to a target affected by Immobilization, Daze, Stun, Stagger, or Confusion.
Herald of Ruination
Herald of Ruination
Attack
Type:
Target Area
Range:
4
Energy:
33
Cooldown:
13
Delivers a strike to a large area within 4 tiles with +99% Daze Chance and 99% chance to cause Confusion for 2 turns. The chance to Confuse can be reduced by a target's Move Resistance.

Reduces all cooldowns by 3 turns for each target or object of environment within the skill's area of effect.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Final Push
Final Push
Passive
Grants +5% Weapon Damage, +4% Accuracy, -5% Abilities Energy Cost, and -5% Cooldowns Duration for each missing 20% of Health or 20% of Energy.

Possible Loot

TODO

See also