Difference between revisions of "Skeleton Swordsman"

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(testing out layout. Probably will drop the table completely)
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{| class="wikitable" style="float:right; margin-left: 16px; width: 400px; height: 2em;"
{{stub}}
! colspan="8" style="text-align: center; background-color:#000000; font-size:20px;" | '''Skeleton Swordsman'''
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
|-
{{Quote|Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.}}
| colspan="5" rowspan="4" | [[File:Skeleton Swordsman.png|center]]
 
| style="width:1%;" |
==Skills==
| Level
{{SkillTable/head|enemy skills=1}}
| colspan="2" | 5
{{SkillTable/row|Raise Shield}}
|-
{{SkillTable/end}}
|
 
| Size
 
| Medium
==Possible Loot==
|-
Weapons
|
*[[Rusty Sword]]
| Type
*[[Traveler's Blade]]
| Undead
*[[Crude Falchion]]
|-
 
|
Armor
| Faction
*[[Board Shield]]
| Dead March
*[[Oaken Shield]]
|-
 
| colspan="8" |
== See also ==
|-
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
| Health
* [[Enemies]]
| 125
 
|-
 
| Energy
{{Template:Enemy navbox}}
| 60
[[Category:Enemy_NPCs]]
|-
| Damage:
| colspan="2" |
| Slashing
| 23
|
| Unholy
| 3
|-
| colspan="8" |
|-
| STR
| AGL
| PRC
| VIT
| WIL
|-
| 14
| 6
| 5
| 14
| 5
|-
| colspan="8" |
|-
| Physical Resistance
| 0%
|
| Magic Resistance
| 0%
|
| Nature Resistance
| 0%
|-
| colspan="8" |
|-
| Slashing Resistance
| 0%
|
| Fire Resistance
| 0%
|
| Arcane Resistance
| 0%
|-
| Piercing Resistance
| 0%
|
| Frost Resistance
| 0%
|
| Unholy Resistance
| 0%
|-
| Crushing Resistance
| 0%
|
| Shock Resistance
| 0%
|
| Sacred Resistance
| -25%
|-
| Rending Resistance
| 0%
|
| Caustic Resistance
| 0%
|
| Psionic Resistance
| -15%
|-
| colspan="3" |
| Poison Resistance
| 0%
| colspan="3" |
|-
| colspan="8" |
|-
| Bleed Resistance
| 100%
|
| Block Chance
| 12%
|-
| Move Resistance
| 0%
|
| Block Power
| 20
|-
| Control Resistance
| 33%
|
| Accuracy
| 85%
|-
| Pain Resistance
| 100%
|
| Crit Chance
| 1%
|-
| Bleed Chance
| 2%
|
| Crit Efficiency
| 100%
|-
| Stun Chance
| 0%
|
| Counter Chance
| 3%
|-
| Daze Chance
| 0%
|
| Fumble Chance
| 30%
|-
| Knockback Chance
| 0%
|
| Dodge Chance
| 0%
|-
| Immobilize Chance
| 0%
|
| Bonus Range
| 0
|-
| colspan="5" |
|-
| Damage Returned
| 0%
|-
| Life Leech
| 0%
|-
| Energy Leech
| 0%
|-
| TODO
|-
| XP
| 60
|-
| Vision
| 6
|}
TODO

Latest revision as of 10:30, 28 April 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Skeleton Swordsman
Level 4 Undead
Skeleton Swordsman
Health: 65
Energy: 40

Damage
13 Slashing
2 Unholy

Protection
Head 0
Body 2
Arms 1
Legs 1

Resistances
Physical 25%
Slashing 25%
Piercing 35%
Crushing 10%
Rending 25%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 10%
Bleed Res. 200%
Pain Res. 100%
Block Power 10
Control Res. 20%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 6
Crit Efficiency ×1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 5%

Attributes
STR: 14
AGL: 12
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Undead
Size: medium
XP: 40

Show moreShow less
Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.
Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.


Possible Loot

Weapons

Armor

See also