Difference between revisions of "Turncoat (Spear)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 7
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 75
|Health = 100
|Energy = 90
|Protection = 10
|Damage1 = 29 |DamageType1 = Piercing
|STR = 12
|AGL = 12
|VIT = 12
|PRC = 10
|WIL = 8
|Accuracy = 100
|DodgeChance = 0
|BlockChance = 4
|BlockPower = 15
|CritChance = 3
|CritEfficiency = 0
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 5
|ControlResistance = 5
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 8
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{for||other uses|Turncoat}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}


==Skills==
==Skills==
TODO
{{Skill_list||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Impaling Lunge}}
{{SkillTable/row|Nail Down}}
{{SkillTable/end}}
 
==Possible Loot==
Weapons
*[[Militia Spear]]
*[[War Pitchfork]]
 
Jewelry
*[[Bronze Amethyst Ring]]
*[[Silver Ring]]
 
Food
*[[Pear]]
 
== See also ==
* [[Brigands]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 04:54, 4 January 2023


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Turncoat
Level 8 Human
Turncoat (Spear)
Health: 100
Energy: 85

Damage
17 Piercing

Protection
Head 8
Body 7
Arms 4
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -5%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Dodge Chance 0%
Move Res. 5%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.

Possible Loot

Weapons

Jewelry

Food

See also