Difference between revisions of "Wolf"

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<includeonly>{{#switch: {{{1}}}
|Level = 4
|Type = Beast
|Faction = Carnivore
|Size = Medium
|XP = 60
|Health = 100
|Energy = 100
|Protection = 0
|STR = 10
|AGL = 12
|VIT = 10
|PRC = 14
|WIL = 4
|Accuracy = 85
|BlockChance = 0
|BlockPower = 0
|CritChance = 3
|CritEfficiency = 110
|CounterChance = 0
|FumbleChance = 25
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 25
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance  = 0
|BleedChance  = 12
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Vision = 6
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|DodgeChance = 0
|PainResistance = 0
|MagicPower = 0
|ArmorPiercing = 25
|Damage1 = 23
|DamageType1 = Rending
|PhysicalResistance = 0
|NatureResistance  = 0
|MagicResistance  = 0
|SlashingResistance  = 0
|PiercingResistance  = 0
|CrushingResistance = 0
|RendingResistance  = 0
|FireResistance  = 0
|ShockResistance  = 0
|PoisonResistance  = 0
|CausticResistance  = 0
|FrostResistance  = 0
|ArcaneResistance  = 0
|UnholyResistance  = 0
|SacredResistance  = 0
|PsionicResistance  = 0
|Description = These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.}}
{{Quote|These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.}}


==Skills==
==Skills==
TODO
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Howl}}
{{SkillTable/row|Dash (animal)}}
{{SkillTable/row|Pack Sense}}
{{SkillTable/end}}
 
 
==Description==
They can only be found in the Pine and Leaf [[Biomes & Weather#Forest|Forest]] biomes.
 
Wolves usually come in herds of 2 to even 6 individuals.
 
The "Howl" ability can make fighting them even more difficult, attracting nearby wolves.
 
Thanks to the "Pack Sense" skill, the more wolves there are, the stronger they become.
 
Additionally, each beast has the "Dash" skill, which makes escaping the wolf pack really hard if it gets too close.
 
All this makes fighting a large pack of wolves in an open area a challenge even for moderately experienced mercenaries.
 
==Tactics==
Use the terrain to your advantage.
 
Try to lure the wolves to a place where they can only fight you one or two at a time.
 
Hide behind obstacles to minimize the dangers of "Dash" attacks.
 
Remember - wolves lured by "Howl" can still appear after the fight and will join the attack while you are resting.
 
==Possible Loot==
After [[Skinning]] each Wolf leaves 1 [[Sinewy Meat]].
 
If her skin has not been cut, 1 [[Wolf Pelt]] can also be obtained.
 
 
== See also ==
* [[Enemies#Hostile_Animals|Hostile Animals]]
* [[Enemies#Animals|Animals]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 22:32, 21 March 2023


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Wolf
Level 6 Beast
Wolf
Health: 100
Energy: 100

Damage
23 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 35%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 30%

Attributes
STR: 10
AGL: 12
PRC: 14
VIT: 10
WIL: 4

Miscellaneous
Faction: carnivore
Size: medium
XP: 30

Show moreShow less
These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.
These days wolves have become extremely ferocious: they gather in huge packs and aren't afraid to attack people.

Skills

SkillBasic StatsDescription
Howl
Howl
Maneuver
Type:
No Target
Cooldown:
30
Generates a large amount of Noise, attracting nearby wolves within this map tile and instantly refreshing active Cooldowns of all other wolves within Vision.
Dash (animal)
Dash (animal)
Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
18
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Pack Sense
Pack Sense
Passive
Grants +3% Dodge Chance, +3% Crit Chance, and -5% Cooldown Duration for every other wolf within Vision.


Description

They can only be found in the Pine and Leaf Forest biomes.

Wolves usually come in herds of 2 to even 6 individuals.

The "Howl" ability can make fighting them even more difficult, attracting nearby wolves.

Thanks to the "Pack Sense" skill, the more wolves there are, the stronger they become.

Additionally, each beast has the "Dash" skill, which makes escaping the wolf pack really hard if it gets too close.

All this makes fighting a large pack of wolves in an open area a challenge even for moderately experienced mercenaries.

Tactics

Use the terrain to your advantage.

Try to lure the wolves to a place where they can only fight you one or two at a time.

Hide behind obstacles to minimize the dangers of "Dash" attacks.

Remember - wolves lured by "Howl" can still appear after the fight and will join the attack while you are resting.

Possible Loot

After Skinning each Wolf leaves 1 Sinewy Meat.

If her skin has not been cut, 1 Wolf Pelt can also be obtained.


See also