Difference between revisions of "Wolfhound"

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(→‎Skills: Added Disengage, No Time to Linger and Dying Rage)
 
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{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Loud Barking}}
{{SkillTable/row|Loud Barking}}
{{SkillTable/row|Grab ’Em!}}
{{SkillTable/row|Dash (animal)}}
{{SkillTable/row|Dash (animal)}}
{{SkillTable/row|Grab ’Em!}}
{{SkillTable/row|Disengage}}
{{SkillTable/row|No Time to Linger}}
{{SkillTable/row|Dying Rage}}
{{SkillTable/end}}
{{SkillTable/end}}



Latest revision as of 07:26, 16 December 2023


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Wolfhound
Level 8 Beast
Wolfhound
Health: 100
Energy: 100

Damage
22 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 75%
Move Res. 0%

Offensive stats
Crit Chance 25%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 14
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 10%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 33%

Attributes
STR: 4
AGL: 30
PRC: 25
VIT: 10
WIL: 4

Miscellaneous
Faction: Brigand
Size: small
XP: 60

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The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath.
The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath.

Skills

SkillBasic StatsDescription
Loud Barking
Loud Barking
Maneuver
Type:
No Target
Energy:
6
Cooldown:
30
When the Dog becomes Hostile, puts this ability on a 5 turn cooldown. Makes a huge ammount of noise, attracting all allies within 25 tiles.
Grab ’Em!
Grab ’Em!
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Attacks a target's random body part, dealing 100% damage with +25% Bodypart Damage.

If the attack hits the legs, it has a chance to Immobilize.
If the attack hits the arms, it has a chance to Disarm, causing a weapon from the corresponding slot to fall on the ground.

The higher the Protection of the affected Body Part, the lower the chances of Immobilization and Disarming.
Dash (animal)
Dash (animal)
Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
18
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy.
No Time to Linger
No Time to Linger
Passive
Grants melee strikes against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +10% Accuracy and +10% Crit Chance.

Using "Sudden Lunge" against targets affected with these effects grants the strike+25% Weapon Damage and doesn't take a turn.
Dying Rage
Dying Rage
Passive
Grants -50 Pain Limit, -25 Damage Taken, and +25 Damage when Health is below 40%.

Possible Loot

After Skinning, if its skin has not been cut, 1 Dog Pelt can also be obtained.

See also