Difference between revisions of "Skeleton Crossbowman"
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|Energy Restoration = 9 | |Energy Restoration = 9 | ||
|Cooldowns Duration = 0 | |Cooldowns Duration = 0 | ||
|MoveResistance = | |MoveResistance = 15 | ||
|ControlResistance = | |ControlResistance = 50 | ||
|BleedResistance = | |BleedResistance = 200 | ||
|BleedChance = 0 | |BleedChance = 0 | ||
|StunChance = 0 | |StunChance = 0 | ||
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|PainResistance = 100 | |PainResistance = 100 | ||
|MagicPower = 0 | |MagicPower = 0 | ||
|PhysicalResistance = | |PhysicalResistance = 30 | ||
|NatureResistance = | |NatureResistance = 35 | ||
|MagicResistance = 0 | |MagicResistance = 0 | ||
|SlashingResistance = | |SlashingResistance = 30 | ||
|PiercingResistance = | |PiercingResistance = 40 | ||
|CrushingResistance = | |CrushingResistance = 10 | ||
|RendingResistance = | |RendingResistance = 30 | ||
|FireResistance = | |FireResistance = 35 | ||
|ShockResistance = | |ShockResistance = 25 | ||
|PoisonResistance = | |PoisonResistance = 100 | ||
|CausticResistance = | |CausticResistance = 35 | ||
|FrostResistance = | |FrostResistance = 35 | ||
|ArcaneResistance = 0 | |ArcaneResistance = 0 | ||
|UnholyResistance = 0 | |UnholyResistance = 0 | ||
|SacredResistance = - | |SacredResistance = -50 | ||
|PsionicResistance = -15 | |PsionicResistance = -15 | ||
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. | |Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. | ||
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{{SkillTable/end}} | {{SkillTable/end}} | ||
==Possible Loot== | |||
Weapons | |||
*[[Battle Cleaver]] | |||
*[[Belt Hook Crossbow]] | |||
Junk | |||
*[[Bone]] | |||
{{Clear}} | {{Clear}} |
Revision as of 15:56, 20 September 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
“ | Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. For each enemy within 4 tiles additionally grants the effect: +25% Knockback Chance +25% Immobilization Chance +25% Stagger Chance Removes the effect if not equipped with a ranged weapon. |
Possible Loot
Weapons
Junk