Difference between revisions of "Henchman"
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Henchman
Tier 2 Human
Damage
Protection
Resistances
Miscellaneous
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}} | {{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}} | ||
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[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Revision as of 01:52, 14 October 2022
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Henchman
Tier 2 Human

Health: 90
Energy: 75
Damage
19 Slashing
Protection
Head 0
Body 4
Arms 1
Legs 1
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show more
The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
“ | Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader. | „ |
Skills
Possible Loot
Weapons
Armor
Valuable
See also
Page last edited during patch: 0.8.0.17 | Data Page last updated in: 0.9.1.18
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