Difference between revisions of "Henchman"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 5
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 60
|Health = 100
|Energy = 100
|Protection = 6
|Damage1 = 23 |DamageType1 = Slashing
|STR = 13
|AGL = 11
|VIT = 10
|PRC = 8
|WIL = 8
|Accuracy = 95
|DodgeChance = 2
|BlockChance = 8
|BlockPower = 20
|CritChance = 3
|CritEfficiency = 10
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 2
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}


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* [[Enemies]]
* [[Enemies]]


{{Clear}}
 
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Revision as of 01:52, 14 October 2022


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Henchman
Tier 2 Human
Henchman
Health: 90
Energy: 75

Damage
19 Slashing

Protection
Head 0
Body 4
Arms 1
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

Show more
The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

Cut Through Raise Shield Dash


Possible Loot

Weapons

Armor


Valuable

See also


Page last edited during patch: 0.8.0.17 | Data Page last updated in: 0.9.1.18