Difference between revisions of "Henchman (Mace)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 5
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 60
|Health = 100
|Energy = 100
|Protection = 6
|Damage1 = 22 |DamageType1 = Crushing
|STR = 13
|AGL = 11
|VIT = 10
|PRC = 8
|WIL = 8
|Accuracy = 95
|DodgeChance = 2
|BlockChance = 8
|BlockPower = 20
|CritChance = 3
|CritEfficiency = 0
|ArmorPiercing = 25
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 5
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}


==Skills==
==Skills==
{{Skill_list|Raise Shield|Dash|Onslaught}}
{{Skill_list|||}}
{{SkillTable/head|enemy skills=5}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Onslaught}}
{{SkillTable/end}}
 
==Possible Loot==
Weapons
*[[Reinforced Club]]
*[[Heavy Club]]
*[[Militia Club]]
 
Armor
*[[Board Shield]]
*[[Oaken Shield]]
 
Jewelry
*[[Silver Ring]]
 
== Trivia ==
* Previously this guy was named Sidekick.
 
== See also ==
* [[Brigands]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 11:22, 19 July 2023


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Henchman
Level 6 Human
Henchman (Mace)
Health: 90
Energy: 80

Damage
17 Crushing

Protection
Head 0
Body 4
Arms 3
Legs 3

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 20%
Bleed Res. 10%
Pain Res. 0%
Block Power 20
Control Res. 0%
Fortitude 0%
Dodge Chance 10%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%

Attributes
STR: 13
AGL: 11
PRC: 8
VIT: 10
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

SkillBasic StatsDescription
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

Armor

Jewelry

Trivia

  • Previously this guy was named Sidekick.

See also