Difference between revisions of "Skeleton Crossbowman"

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old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |Level = 15 |Type = Undead |Faction = Dead March |Size = Medium |XP = 115 |Health = 170 |Energy = 120 |Protection = 3 |STR = 10 |AGL = 6 |VIT =...")
 
 
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<includeonly>{{#switch: {{{1}}}
|Level = 15
|Type = Undead
|Faction = Dead March
|Size = Medium
|XP = 115
|Health = 170
|Energy = 120
|Protection = 3
|STR = 10
|AGL = 6
|VIT = 12
|PRC = 10
|WIL = 5
|Accuracy = 40
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 0
|CritEfficiency = 100
|CounterChance = 0
|FumbleChance = 10
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|MoveResistance = 0
|ControlResistance = 40
|BleedResistance  = 100
|BleedChance  = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Vision = 7
|BonusRange = 6
|LifeLeech = 0
|EnergyLeech = 0
|PainResistance = 0
|MagicPower = 0
|ArmorPiercing = 35
|Damage1 = 34
|DamageType1 = Piercing
|Damage2 = 4
|DamageType2 = Unholy
|PhysicalResistance = 0
|NatureResistance  = 0
|MagicResistance  = 0
|SlashingResistance  = 20
|PiercingResistance  = 25
|CrushingResistance = -10
|RendingResistance  = 0
|FireResistance  = 15
|ShockResistance  = 0
|PoisonResistance  = 100
|CausticResistance  = 0
|FrostResistance  = 0
|ArcaneResistance  = 0
|UnholyResistance  = 0
|SacredResistance  = -33
|PsionicResistance  = -15
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.}}
{{Quote|Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.}}


==Skills==
==Skills==
{{Skill_list|Taking Aim}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Taking Aim}}
{{SkillTable/end}}


==Possible Loot==
Weapons
*[[Battle Cleaver]]
*[[Traveler's Blade]]
*[[Shortsword]]
*[[Crude Falchion]]
*[[Belt Hook Crossbow]]
Junk
*[[Bone]]
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]




{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 20:20, 20 April 2023


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Skeleton Crossbowman
Level 12 Undead
Skeleton Crossbowman
Health: 110
Energy: 75

Damage
19 Piercing
8 Unholy

Protection
Head 5
Body 8
Arms 4
Legs 4

Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%

Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 7
Accuracy 25%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%

Attributes
STR: 10
AGL: 16
PRC: 20
VIT: 10
WIL: 10

Miscellaneous
Faction: Undead
Size: medium
XP: 120

Show moreShow less
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Junk

See also