Difference between revisions of "Henchman"
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Henchman
Level 6 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Revision as of 01:52, 14 October 2022
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Henchman
Level 6 Human
Health: 90
Energy: 80
Damage
18 Slashing
Protection
Head 0
Body 4
Arms 3
Legs 3
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 20%
Bleed Res. 10%
Pain Res. 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 20
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 10%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 3%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 13
AGL: 11
PRC: 8
VIT: 10
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
“ | Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader. | „ |
Skills
Possible Loot
Weapons
Armor
Valuable
See also