Difference between revisions of "Turncoat (Two-Handed Sword)"

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Line 32: Line 32:
|MoveResistance = 5
|MoveResistance = 5
|ControlResistance = 5
|ControlResistance = 5
|BleedResistance = 0
|BleedResistance = 20
|BleedChance = 4
|BleedChance = 4
|StunChance = 0
|StunChance = 0
Line 47: Line 47:
|PainResistance = 0
|PainResistance = 0
|MagicPower = 0
|MagicPower = 0
|PhysicalResistance = 0
|PhysicalResistance = 15
|NatureResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|SlashingResistance = 15
|PiercingResistance = 0
|PiercingResistance = 15
|CrushingResistance = 0
|CrushingResistance = 15
|RendingResistance = 0
|RendingResistance = 15
|FireResistance = 0
|FireResistance = 0
|ShockResistance = 0
|ShockResistance = 0

Revision as of 17:04, 27 September 2022

Disambig.png For other uses, see Turncoat.

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Turncoat (Two-Handed Sword)/Tooltip
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

Seize the Initiative Feint Swing


Possible Loot

Weapons

See also