Difference between revisions of "Skeleton Bowman"
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Skeleton Bowman
Level 8 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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{{SkillTable/row|Taking Aim}} | {{SkillTable/row|Taking Aim}} | ||
{{SkillTable/end}} | {{SkillTable/end}} | ||
== Possible Loot == | |||
Weapons | |||
* (100%) Tier 2 [[Bows|Bow]] | |||
* (100%) Tier 1-2 [[Swords|Sword]] | |||
== See also == | == See also == |
Latest revision as of 08:40, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Skeleton Bowman
Level 8 Undead
Health: 80
Energy: 60
Damage
14 Piercing
4 Unholy
Protection
Head 2
Body 4
Arms 1
Legs 1
Resistances
Physical 30%
Slashing 30%
Piercing 40%
Crushing 15%
Rending 30%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Move Res. 10%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 6
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 6
Accuracy 15%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 10
AGL: 15
PRC: 18
VIT: 10
WIL: 10
Miscellaneous
Faction: Undead
Size: medium
XP: 80
Show moreShow less
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
“ | Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
Possible Loot
Weapons
See also