Turncoat (Two-Handed Sword)

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Turncoat
Level 8 Human
Turncoat (Two-Handed Sword)
Health: 100
Energy: 85

Damage
19 Slashing

Protection
Head 0
Body 7
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 15%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 5%
Fortitude 0%
Dodge Chance 5%
Move Res. 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns.

The skills' effects are doubled if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.

Possible Loot

Weapons

See also