Skeleton Defender
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Skeleton Defender
Level 8 Undead
Health: 80
Energy: 60
Damage
16 Crushing
4 Unholy
Protection
Head 4
Body 7
Arms 2
Legs 2
Resistances
Physical 35%
Slashing 35%
Piercing 45%
Crushing 20%
Rending 35%
Nature 40%
Fire 40%
Frost 40%
Shock 35%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%
Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 15
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Move Res. 10%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 5%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 5%
Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Undead
Size: medium
XP: 80
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Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post.
“ | Somewhere deep in his tormented soul, this soldier is probably glad to be back at his post. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Hold the Line! | Maneuver Type: No Target Range: 1 Energy: 12 Cooldown: 12 | Activates "Hold the Line!" for 7 turns: -4% Damage Taken +4% Block Power Recovery +7% Counter Chance +10% Move Resistance +10% Control Resistance Using this ability tree's skills grants 2 stacks of the effect (up to IV) but reduces its duration by 1 turn. Each received hit prolongs the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn). If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants an extra stack of the effect upon activation. |
Embodiment of Resilience | Passive | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
Possible Loot
Weapons
See also