Difference between revisions of "Ascended Archon"

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(added skills from Archon page, added info, added images for Phase 1)
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* Destroy the Statues to deactivate his protective bubble.
* Destroy the Statues to deactivate his protective bubble.


==Skills==
 
{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Blood Puddle}}
{{SkillTable/row|Blood Puddle}}
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* Players have previously defeated this boss using various builds and methods, including using no skills and fighting bare-handed.
* Players have previously defeated this boss using various builds and methods, including using no skills and fighting bare-handed.


==Skills==
 
{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Bestial Charge}}
{{SkillTable/row|Bestial Charge}}

Revision as of 18:49, 9 October 2023


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Phase 1

A leader of the vampiric cult, occupying this monastery. The Stoneshard in his hands doesn't bode well.
Statue of Sacrifice.pngArchon.pngStatue of Contemplation.png
  • Archon is invulnerable in his humanoid form.
  • He uses the Statue of Sacrifice and Statue of Contemplation on the sides to attack you.
  • Destroy the Statues to deactivate his protective bubble.


SkillBasic StatsDescription
Blood Puddle
Blood Puddle
Spell
Type:
Target Area
Range:
4
Cooldown:
5
Marks an area. Next turn pours a puddle of boiling blood in it.

Puddles persist for 2 turns and deal 15 Unholy Damage and 15 Caustic Damage per turn.
Blood Clot
Blood Clot
Spell
Type:
Target Object
Range:
1
Cooldown:
5
Launches a clot of blood at the target, dealing 4 Unholy Damage and 4 Caustic Damage.
Summon the Restless
Summon the Restless
Spell
Type:
Target Tile
Range:
4
Cooldown:
5
Reanimates one of the bodies in the corpse pile.
Unholy Ritual
Unholy Ritual
Spell
Type:
No Target
Range:
1
Cooldown:
5
Replenishes +50% Max Health to all the Restless and grants them +50% Damage.

Phase 2


Ascended Archon
Level 9 Vampire
Ascended Archon
Health: 117
Energy: 369

Damage
13 Rending
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Unholy 100%
Arcane 13%
Sacred -75%

Defensive stats
Block Chance 0%
Bleed Res. 6%
Pain Res. 33%
Block Power 0
Control Res. 6%
Fortitude 0%
Dodge Chance 0%
Move Res. 6%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 13
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 100%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 9%
Bodypart Dmg 0%

Attributes
STR: 26
AGL: 26
PRC: 26
VIT: 26
WIL: 26

Miscellaneous
Faction: Vampire
Size: large
XP: 333

Show moreShow less
This monster is only capable of feeling two things: pain and animalistic fury, fueled by the Stoneshard lodged deep inside him.
This monster is only capable of feeling two things: pain and animalistic fury, fueled by the Stoneshard lodged deep inside him.
  • Archon is vulnerable in his Beast form. Defeat him to finish the Tutorial.
  • The hint for this bossfight is in the skill descriptions.
  • Ascended Archon serves as a tutorial to bossfights in general.
  • Players have previously defeated this boss using various builds and methods, including using no skills and fighting bare-handed.


SkillBasic StatsDescription
Bestial Charge
Bestial Charge
Charge
Type:
Target Object
Range:
5
Cooldown:
4
Charges forward in a 5 tiles line. The first target in its path takes 666% damage.

If the Archon collides with the scenery during the charge, he is Stunned for 2 turns.
Wild Swipe (Ascended Archon)
Wild Swipe (Ascended Archon)
Active
Type:
Target Area
Range:
1
Cooldown:
0
Deliver a strike to three adjacent targets with +100% Knockback Chance.
Jump Away
Jump Away
Maneuver
Type:
Target Tile
Range:
1
Cooldown:
4
Jumps 2 tiles or less, gains +66% Dodge Chance and -33% Damage Taken for the next turn.
Corpse Devourment
Corpse Devourment
Maneuver
Type:
Target Object
Range:
1
Energy:
50
Devours a corpse, replenishing 33% Max Health and 33% Max Energy.
Phantom Bats
Phantom Bats
Spell
Type:
Target Area
Range:
3
Cooldown:
4
Marks an area.

Next turn releases a swarm of spectral bats at it, dealing 26 Unholy Damage and applying Curse for 13 turns.

Possible Loot

See also