Difference between revisions of "Brigand Geomancer"

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==Skills==
==Skills==
{{Skill list|Stone Armor|Boulder Toss|Stone Spikes|Runic Boulder}}
{{Skill list||||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Stone Armor}}
{{SkillTable/row|Boulder Toss}}
{{SkillTable/row|Stone Spikes}}
{{SkillTable/row|Runic Boulder}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:13, 4 January 2023


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Brigand Geomancer
Level 15 Human
Brigand Geomancer
Health: 120
Energy: 160

Damage
23 Crushing
3 Arcane

Protection
Head 2
Body 3
Arms 2
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 35%
Rending 20%
Nature 20%
Fire 20%
Frost 20%
Shock 20%
Poison 20%
Caustic 20%
Magic 35%
Unholy 35%
Arcane 55%
Sacred 35%
Psionic 35%

Defensive stats
Block Chance 15%
Bleed Res. 20%
Pain Res. 0%
Block Power 20
Control Res. 20%
Fortitude 0%
Dodge Chance 5%
Move Res. 20%

Offensive stats
Crit Chance 0%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

Show moreShow less
Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
20
Cooldown:
20
Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
42
Cooldown:
20
Rips a boulder from the ground and tosses it towards a targeted tile.

The toss deals 12 Crushing Damage and 3 Arcane Damage.

Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
14
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.

Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.

Spikes' durability depends on the caster's Max Energy.
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
20
Cooldown:
2
Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback.

Each runic boulder within Vision grants the caster a stack of Runic Empowerment:

+5% Magic Power
+10% Geomantic Power
-7.5% Abilities Energy Cost
-7.5% Damage Taken
3 Energy per turn

Boulders crumble when outside the caster's Vision or when the caster runs out of energy.

The maximum number of summoned boulders: 3

Possible Loot

Weapons

Books

Scrolls

Medicine

See also