Difference between revisions of "Rogue Knight (Sword)"

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==Skills==
==Skills==
{{Skill_list|Shield Bash|Defensive Stance|Onrush|Raise Shield|Breakthrough|Against the Odds}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Shield Bash}}
{{SkillTable/row|Defensive Stance}}
{{SkillTable/row|Onrush}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Breakthrough}}
{{SkillTable/row|Against the Odds}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 05:21, 4 January 2023


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Rogue Knight
Level 20 Human
Rogue Knight (Sword)
Health: 220
Energy: 65

Damage
32 Slashing

Protection
Head 20
Body 20
Arms 18
Legs 18

Resistances
Physical 55%
Slashing 55%
Piercing 55%
Crushing 55%
Rending 55%
Shock -20%

Defensive stats
Block Chance 45%
Bleed Res. 60%
Pain Res. 0%
Block Power 45
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%

Offensive stats
Crit Chance 5%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 18
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 500

Show moreShow less
Only two things can turn a knight into a brigand: boredom and poverty.
Only two things can turn a knight into a brigand: boredom and poverty.

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Defensive Stance
Defensive Stance
Skill with name "Defensive Stance" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Defensive Stance" does not exist.

Add it to Skill data or fix the Skill name.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
24
Cooldown:
12
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Against the Odds
Against the Odds
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Activates "Against the Odds" for 2 turns:

-50% Damage Taken
+50% Bleed Resistance
+50% Move Resistance
+50% Control Resistance

While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy.

The first strike received on the same turn as using the skill will deal no damage.

Possible Loot

Weapons

Armor

See also