Difference between revisions of "Skeleton Crossbowman"

From Stoneshard wiki
Jump to navigation Jump to search
m
Line 31: Line 31:
|Energy Restoration = 9
|Energy Restoration = 9
|Cooldowns Duration = 0
|Cooldowns Duration = 0
|MoveResistance = 0
|MoveResistance = 15
|ControlResistance = 40
|ControlResistance = 50
|BleedResistance = 0
|BleedResistance = 200
|BleedChance = 0
|BleedChance = 0
|StunChance = 0
|StunChance = 0
Line 48: Line 48:
|PainResistance = 100
|PainResistance = 100
|MagicPower = 0
|MagicPower = 0
|PhysicalResistance = 0
|PhysicalResistance = 30
|NatureResistance = 0
|NatureResistance = 35
|MagicResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|SlashingResistance = 30
|PiercingResistance = 0
|PiercingResistance = 40
|CrushingResistance = 0
|CrushingResistance = 10
|RendingResistance = 0
|RendingResistance = 30
|FireResistance = 0
|FireResistance = 35
|ShockResistance = 0
|ShockResistance = 25
|PoisonResistance = 0
|PoisonResistance = 100
|CausticResistance = 0
|CausticResistance = 35
|FrostResistance = 0
|FrostResistance = 35
|ArcaneResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|SacredResistance = -50
|PsionicResistance = -15
|PsionicResistance = -15
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
|Description = Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
Line 76: Line 76:
{{SkillTable/end}}
{{SkillTable/end}}


==Possible Loot==
Weapons
*[[Battle Cleaver]]
*[[Belt Hook Crossbow]]
Junk
*[[Bone]]


{{Clear}}
{{Clear}}

Revision as of 15:56, 20 September 2022


This article is a stub. You can help Stoneshard wiki by expanding it.

Skeleton Crossbowman/Tooltip
Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Junk