Skeleton Knight (Two-Handed Axe)

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Skeleton Knight
Level 16 Undead
Skeleton Knight (Two-Handed Axe)
Health: 130
Energy: 80

Damage
30 Slashing
8 Unholy

Protection
Head 4
Body 14
Arms 7
Legs 7

Resistances
Physical 50%
Slashing 50%
Piercing 60%
Crushing 35%
Rending 50%
Nature 40%
Fire 40%
Frost 40%
Shock 25%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 100%
Block Power 0
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 20%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 50%

Attributes
STR: 22
AGL: 18
PRC: 14
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 160

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The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
Disambig.png For other uses, see Skeleton Knight.
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration.

Grants the strike a 75% chance to Pull the target if its 1 tile away.

Worsens the Condition of an additional body part besides the one hit by the strike.
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
10
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding.
Unyielding Defense
Unyielding Defense
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns:

+10% to all body parts' Protection (no less than 1)
+10% Control Resistance
+3% Block Power Recovery
+5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat).

Each received strike grants an extra stack of the effect (up to V.
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
24
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Killing an enemy prolongs the effect's duration by 2 turns.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Shieldbreaker
Shieldbreaker
Passive
Two-handed axe strikes apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 5 turns.

Both effects stack up to 5 times.

Possible Loot

Weapons

Junk

See also