Difference between revisions of "Skeleton Swordsman"

From Stoneshard wiki
Jump to navigation Jump to search
m (→‎Skills: for test, I'll undo it in a minute)
Line 5: Line 5:
==Skills==
==Skills==
{{SkillTable/head|enemy skills=1}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Breakthrough}}
{{SkillTable/end}}
{{SkillTable/end}}



Revision as of 10:28, 28 April 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Skeleton Swordsman
Level 4 Undead
Skeleton Swordsman
Health: 65
Energy: 40

Damage
13 Slashing
2 Unholy

Protection
Head 0
Body 2
Arms 1
Legs 1

Resistances
Physical 25%
Slashing 25%
Piercing 35%
Crushing 10%
Rending 25%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 10%
Bleed Res. 200%
Pain Res. 100%
Block Power 10
Control Res. 20%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 6
Crit Efficiency ×1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 5%

Attributes
STR: 14
AGL: 12
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Undead
Size: medium
XP: 40

Show moreShow less
Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.
Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary.

Skills

SkillBasic StatsDescription
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.


Possible Loot

Weapons

Armor

See also