Difference between revisions of "Skeleton Warrior"

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old>Eriktion
(updated stats)
(→‎Skills: Added Breakthrough and Embodiment of Resilience. Reorganised skill order to match in-game inspected page)
 
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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 12
|Type = Undead
|Matter = Bones
|Faction = Undead
|Size = Medium
|XP = 115
|Health = 135
|Energy = 60
|Protection = 7
|Damage1 = 37 |DamageType1 = Slashing
|Damage2 = 4 |DamageType2 = Unholy
|STR = 16
|AGL = 6
|VIT = 16
|PRC = 5
|WIL = 5
|Accuracy = 90
|DodgeChance = 0
|BlockChance = 20
|BlockPower = 40
|CritChance = 5
|CritEfficiency = 25
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|Energy Restoration = 9
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 50
|BleedResistance = 100
|BleedChance = 10
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 7
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 100
|MagicPower = 0
|PhysicalResistance = 20
|NatureResistance = 50
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|PsionicResistance = -15
|Description = The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}}
{{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}}


==Skills==
==Skills==
{{Skill list|Shield Bash|Cut Through|Raise Shield}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|Raise Shield}}
{{SkillTable/row|Shield Bash}}
{{SkillTable/row|Breakthrough}}
{{SkillTable/row|Embodiment of Resilience}}
{{SkillTable/end}}
 
==Possible Loot==
Weapons
*[[Battle Axe]]
 
Armor
*[[Heater Shield]]
 
Junk
*[[Rib Cage]]
*[[Bone]]
 
== See also ==
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 23:16, 14 December 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Skeleton Warrior
Level 12 Undead
Skeleton Warrior
Health: 110
Energy: 75

Damage
22 Slashing
8 Unholy

Protection
Head 8
Body 10
Arms 4
Legs 4

Resistances
Physical 45%
Slashing 45%
Piercing 55%
Crushing 30%
Rending 45%
Nature 40%
Fire 40%
Frost 40%
Shock 30%
Poison 240%
Caustic 40%
Unholy 99%
Sacred -50%

Defensive stats
Block Chance 20%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 15%

Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 35%

Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 12
WIL: 6

Miscellaneous
Faction: Undead
Size: medium
XP: 120

Show moreShow less
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Breakthrough
Breakthrough
Attack
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
11
Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance.

Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns.

Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Embodiment of Resilience
Embodiment of Resilience
Passive
Fully blocked strikes replenish +5% Max Energy and reduce the ability's tree cooldowns by 1 turn.

Partially blocked strikes grant -5% Damage Taken for 5 turns.

The effect stacks up to 4 times.

Possible Loot

Weapons

Armor

Junk

See also