Yagram
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Yagram
Level 16 Vampire
Health: 260
Energy: 99
Damage
33 Rending
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 50%
Fire 50%
Frost 50%
Shock 50%
Poison 50%
Caustic 50%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 99%
Bleed Res. 13%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 50%
Control Res. 66%
Fortitude 50%
Dodge Chance -26%
Move Res. 66%
Move Res. 66%
Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 33%
Life Leech 9%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 33%
Life Leech 9%
Vision 9
Crit Efficiency ×1.26
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 9%
Bonus Range 0
Accuracy 78%
Fumble Chance 33%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Fumble Chance 33%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Vampire
Size: large
XP: 160
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This bestial cultist's mind is clouded with unbridled rage - there is very little human left in it.
“ | The bestial cultist's mind is clouded with umbridled range- there is very little human left in it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Wild Swipe (Enhanced) | Attack Type: Target Area Range: 1 Cooldown: 0 | Deliver a strike to three adjacent targets with +100% Knockback Chance. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Adrenaline Rush | Maneuver Type: No Target Energy: 20 Cooldown: 60 | Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns: -5% Damage Taken -10% Skills Energy Cost +10% Energy Restoration +5% Crit Chance +10% Pain Resistance III stacks: reduces all Cooldowns by 1 turn. VI stacks: replenishes 4% Max Health if the current Health is below 40% Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it. Adjacent enemies are counted twice. The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health. |
Earthshaking Strike | Attack Type: No Target Range: 3 Energy: 26 Cooldown: 6 | Delivers a strike to three adjacent tiles and three tiles behind them with +33% Stun Chance and +66% Daze Chance. Each target within the skill's area of effect increases the Yagram's Rage. |
Bestial Rage | Passive | Receiving damage, hitting targets, and using abilities increases the Yagram's hidden Rage stat. When it reaches its maximum, activates "Bestial Rage" for an indefinite number of turns: +33% Damage +66% Knockback Chance +33% Damage Taken 66% chance to deliver a strike to a random adjacent target instead of the original one |
Possible Loot
This creature drops no loot.
Gallery
See also
Page last edited during patch: 0.8.2.3
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