Difference between revisions of "Skeleton Knight (Two-Handed Mace)"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div> | <div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div> | ||
{{for||other uses|Skeleton Knight}} | |||
{{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}} | {{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}} | ||
Line 87: | Line 19: | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Revision as of 21:07, 13 October 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
For other uses, see Skeleton Knight. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 12 Cooldown: 8 | Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage. Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 2 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown. |
Mighty Swing | Maneuver Type: No Target Energy: 6 Cooldown: 1 | Activates "Mighty Swing" for the next turn: +50% Weapon Damage +75% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Thirst for Battle | Maneuver Type: No Target Energy: 24 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Killing an enemy prolongs the effect's duration by 2 turns. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Possible Loot
Weapons
See also