Difference between revisions of "Turncoat (Two-Handed Axe)"
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Turncoat
Tier 2 Human
Damage
Protection
Resistances
Miscellaneous
(→Skills) |
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==Skills== | ==Skills== | ||
{{ | |||
{{SkillTable/head|enemy skills=5}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 04:54, 4 January 2023
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Turncoat
Tier 2 Human

Health: 90
Energy: 75
Damage
23 Slashing
Protection
Head 0
Body 3
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
Show more
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
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For other uses, see Turncoat. |
“ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +40% Knockback chance and +30% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 50% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Possible Loot
Weapons
Jewelry
Food
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18
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