Difference between revisions of "Turncoat (Two-Handed Sword)"

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==Skills==
==Skills==
{{Skill_list|Seize the Initiative|Feint Swing}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Feint Swing}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 04:55, 4 January 2023


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Turncoat
Tier 2 Human
Turncoat (Two-Handed Sword)
Health: 90
Energy: 75

Damage
22 Slashing

Protection
Head 0
Body 4
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 7%
Bleed Res. 10%
Pain Res. 0%
Block Power 14
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 5%
Counter Chance 8%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 76%
Fumble Chance 28%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 12
PRC: 15
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

Show moreShow less
Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Feint Swing
Feint Swing
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.

Possible Loot

Weapons

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.1.18