Difference between revisions of "Crook"
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Crook
Level 8 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
Lucid Tavi (talk | contribs) m (→Skills: Added Hard Target and Disengage. Reorganised skill order to match in-game inspected page.) |
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{{stub}} | {{stub}} | ||
<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}} | {{Quote|A cold-blooded thug willing to kill for a fistful of coins... or just for fun.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Double Lunge}} | |||
{{SkillTable/row|Deadly Trick}} | |||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Dash}} | |||
{{SkillTable/row|Hard Target}} | |||
{{SkillTable/row|Disengage}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
*[[Dirk]] | |||
*[[Travelling Dagger]] | |||
== See also == | == See also == | ||
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* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 21:36, 14 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Crook
Level 8 Human
Health: 95
Energy: 110
Damage
14 Piercing
2 Poison
Protection
Head 1
Body 3
Arms 3
Legs 3
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 15%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Attributes
STR: 9
AGL: 15
PRC: 12
VIT: 8
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
“ | A cold-blooded thug willing to kill for a fistful of coins... or just for fun. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Deadly Trick | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | With 150% chance swaps places with the target. If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +15% Weapon Damage, +90% Stagger Chance, +10% Crit Chance, and +100% Energy Drain. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Dash | Charge Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill +50% Energy Cost for each enemy adjacent. If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns. |
Hard Target | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy. |
Possible Loot
Weapons
See also