Difference between revisions of "Renegade"
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Renegade
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Lucid Tavi (talk | contribs) m (→Possible Loot: Removed Halberd with dead link. Added Footman Halberd) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.}} | {{Quote|In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.}} | ||
==Skills== | ==Skills== | ||
{{Skill list| | {{Skill list|||}} | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Nail Down}} | |||
{{SkillTable/row|Pikeman's Stance}} | |||
{{SkillTable/row|Flexible Defense}} | |||
{{SkillTable/row|Regroup}} | |||
{{SkillTable/row|Push the Falling}} | |||
{{SkillTable/row|No Time to Linger}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
*[[Footman Halberd]] | |||
Jewelry | |||
*[[Crude Amulet]] | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 03:36, 15 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Renegade
Level 15 Human
Health: 120
Energy: 90
Damage
10 Slashing
16 Piercing
Protection
Head 10
Body 12
Arms 8
Legs 8
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 10%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 20
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 40%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 40%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 25%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 25%
Attributes
STR: 16
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
Show moreShow less
In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.
“ | In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Nail Down | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance. |
Pikeman's Stance | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Pikeman's Stance" does not exist. Add it to Skill data or fix the Skill name. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Regroup | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 | Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles. Activates "Regroup" for 10 turns: -5% Damage Taken +5% Block Chance +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation. |
Push the Falling | Passive | Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with melee strikes replenishes 4% Max Energy. Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap. |
No Time to Linger | Passive | Grants melee strikes against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +10% Accuracy and +10% Crit Chance. Using "Sudden Lunge" against targets affected with these effects grants the strike+25% Weapon Damage and doesn't take a turn. |
Possible Loot
Weapons
Jewelry
See also